Tatz v1.1
_________



1) Installation Instructions
____________________________

Extract the System, Textures and Animation folders to your UT2K4 directory.

This can be done manually by placing each unpacked file in the relevant location (folder).

Alternatively, Winrar should place the files in the correct folders if you extract the Tatz UT2K4.rar to your Unreal Tournament 2004 install directory.


2) New in version 1.1
_____________________

Mesh and unwrap has been touched up slightly.

Physique around hair and thighs has been tweaked.

Actual used materials has been condensed to 2 so that all of UT2K4's special effects work properly.

Textures have been darkened to work better in the game.

Flesh shaders have been added to soften hard edges at deformation points.

BodyWrap.bmp, FaceWrap.bmp and Tatz.psk have been included to make life easier for any texture artists. If you use photoshop (and what serious texture designer doesn't) then you should be able to place the bitmaps as a multiply layer and paint under them.


3) Previous information, legal and stuff...
___________________________________________

I created the mesh from December 2003 through January 2004.

She was set up as a UT2K4 character in May 2005. I noticed that although there were a lot of nude skins for UT2k4, there weren't many nude models, hence this export. I learnt a bit about the Unreal editor and .upl files in the process. I have another model underway (based on an alien skeleton from UT2K4).

Though all intellectual property in the files is owned by me, Tatz is an entirely non commercial model so you can distribute her however you like (so long as it is free) and make whatever changes you desire (so long as you never charge for them).

I must be acknowledged as the original creator with any versions or distributions that are made.

I hope you can find a use for her in your UT2K4 installs...

Copyright Shane Robinson 2003 - 2005.

Thanks to Epic for the game. 